Scores represent all kinds of numerically quantifiable values for a city.
They are used for displaying statistics to the player and checking win conditions.
The different Score Scripts each implement a way of calculating a score value. They are available as ScriptableObjects in the CityBuilder/Scores Context Menu.
You can easily create your own scores by inheriting from Score and implementing the Calculate Method.
Some of the Scores included in CCBK are:
Average Building Score
Calculates the average value from different values assigned to Buildings
Tent:0 Hut:50 Palace:100 > 1xTent 2xHut 2xPalace = 60 Housing Quality
Average Service/Risk Score
Averages out the risk/service value of a defined building category
how well are housings supplied with water, whats the general risk of collapse across my city, …
Building, Item, Population Score
Just counts the number of a building that exist.
how many pyramids have been built, how many diamonds stored, how many plebs live in town, …
Calculates the number of people buildings would cover against the current population count
1 temple covers 1x100 , 2 shrines cover 2x50 > population=400 => 50% Coverage
Multiplied, Summed, Threshold Score
can be used to transform other scores
culture = entertainment + monuments, different threshold of employment, …