!!! EXPERIMENTAL !!!!!! EXPERIMENTAL !!!!!! EXPERIMENTAL !!!

There are various debug measures in place currently. Debug modifiers on TownManager are all at 0 which keeps walkers from dying. Also most buildings just get placed without having to do construction first.

Buildings

  • House lets occupants eat and warm up and produces new walkers
  • Barn stored food
  • Gatherer creates tasks for gathering berries
  • Farm creates tasks for working fields
  • Forester creates tasks for planting and cutting down trees
  • Woodcutter creates tasks for turning logs into wood needed to warm up

Tools

  • Harvest creates harvest tasks for trees, rocks and berries
  • Demolish

Jobs

  • Builder builds buildings when the ground has been cleared and needed logs and rocks have been delivered
  • Gatherer gathers berries
  • Farmer works farm fields
  • Forester cuts and plants trees
  • Woodcutter turns logs into wood

Items

  • Stone for building
  • Log for building and producing wood
  • Wood for warming up in houses
  • Potato for eating in houses
  • Berry for eating in houses

!!! EXPERIMENTAL !!!!!! EXPERIMENTAL !!!!!! EXPERIMENTAL !!!