Play it here, uses pretty much every system in CCBK except attacks.

While the visuals are now fully 3D this demo still uses Tilemaps for its logic. This means the 2D Tilemap Editor is still required. For example the type of ground is still determined by the ground Tilemap, it is just invisible because its renderer has been disabled. So to block building or set layer values based on ground you need to enable the renderer, draw your changes and then disable it again.

Buildings

Housing

Property Property HousingPlaceholderComponent Prefab: Tent
Tent Tent HousingComponent
EvolutionComponent
RiskerComponent
Capacity: 5 Plebs
Evolution: Housing
Collapse: 1/s Disease: 3/s
Hut Hut HousingComponent
EvolutionComponent
RiskerComponent
Capacity: 10 Plebs
Evolution: Housing
Collapse: 3/s
House House HousingComponent
EvolutionComponent
RiskerComponent
Capacity: 15 Plebs
Evolution: Housing
Collapse: 3/s
Villa Villa HousingComponent
EvolutionComponent
RiskerComponent
GenerationComponent
Capacity: 15 Plebs
Evolution: Housing
Collapse: 3/s
Interval: 10 Items: 20 Gold

Risks&Services

Well Well EmploymentComponent
ServiceWalkerComponent
Group: Services Needed: 5 Plebs
Downtime: 5 Prefab: WaterWalker
Workshop Workshop EmploymentComponent
RiskWalkerComponent
Group: Services Needed: 5 Plebs
Downtime: 5 Prefab: CollapseWalker
Firefighter Firefighter EmploymentComponent
RiskWalkerComponent
Group: Services Needed: 5 Plebs
Downtime: 5 Prefab: FireWalker
Doctor Doctor EmploymentComponent
RiskWalkerComponent
Group: Services Needed: 5 Plebs
Downtime: 5 Prefab: DiseaseWalker
Treasurer Treasurer EmploymentComponent
CollectionComponent
Group: Services Needed: 5 Plebs
Downtime: 5 Prefab: TreasureWalker Storage: Global

Food

Farm Farm EmploymentComponent
ProductionComponent
LayerEfficiencyComponent
Group: Food Needed: 15 Plebs
Interval: 10 Produces: 100 Potatoes
Layer: Water Min: 0.2 Max: 100
Hunter Hunter EmploymentComponent
ItemsRetrieverComponent
Group: Food Needed: 10 Plebs
Retriever: HunterWalker Downtime: 10
Silo Silo EmploymentComponent
StorageComponent
Group: Logistics Needed: 10 Plebs
Storage: Stacked StackCount: 6 Capacity: 4
Orders: Accept Potato, Meat
Market Market EmploymentComponent
DistributionComponent
Group: Services Needed: 10 Plebs
Storage: Unit Capped Capacity: 5 MinimumOrder: 1 Orders: Fill Potato, Meat

Production

IronMine Iron Mine EmploymentComponent
ProductionComponent
Group: Production Needed: 10 Plebs
Interval: 20 Produces: 1 Iron
GraniteMine Granite Mine EmploymentComponent
ProductionComponent
Group: Production Needed: 10 Plebs
Interval: 20 Produces: 1 Granite
Smith Smith EmploymentComponent
ProductionComponent
Group: Production Needed: 10 Plebs
Interval: 10 Consumes: 1 Iron Produces: 10 Tools
Yard Yard EmploymentComponent
StorageComponent
Group: Logistics Needed: 10 Plebs
Storage: Stacked StackCount: 8 Capacity: 4
Orders: Accept Iron, Tools, Granite Refuse Potato, Meat

Workers

LabourCamp Labour Camp CyclicWorkerProviderComponent
ItemEfficiencyComponent
Prefab: LabourWalker Downtime: 5
Item: Tools Interval: 10
MasonCamp Mason Camp PooledWorkerProvider Prefab: MasonWalker Count: 2 Downtime: 3
EntertainerCamp Entertainer Camp CyclicWorkerProviderComponent
RiskerComponent
LayerAffector
Prefab: EntertainerWalker
Risk: Fire Increase: 5/s
Layer: Desirability Value: -10 Range: 3 Falloff: -3

Other

ObelisksSite Obelisks Site MonumentSiteComponent Stages: CirclyPits, CenterPit, CircleObelisk, CenterObelisk
various steps with different workers per stage
Obelisks Obelisks    
Stage Stage WorkerUserComponent
LayerAffectorWorking
Worker: Entertainer Quantity: 1 Queue: 2 Duration: 20
Layer: Entertainment Value: 100 Range: 10
Garden Garden LayerAffector Layer: Desirability Value: 10 Range: 3 Falloff: 3
RoadBlocker Road Blocker HousingComponent Health: 100
Bridge Bridge    

Structures

Tree Tree StructureCollection
LayerAffector
Key: TRE Destr: 1 Deco: 0 Walk: 0 Size: 1
Layer: Desirability Value: 5 Range: 2 Falloff: 2
Ore Ore StructureCollection
LayerAffector
Key: ORE Destr: 0 Deco: 0 Walk: 0 Size: 2
Layer: Iron Value: 10 Range: 1
Rubble Rubble StructureCollection Key: RUB Destr: 1 Deco: 1 Walk: 0 Size: 1

Walkers

Migration

ImmigrationWalker ImmigrationWalker Path: Map Capacity: 5
EmigrationWalker EmigrationWalker Path: Map Capacity: 5
HomelessWalker HomelessWalker Path: Road Capacity: 1

Roaming

WaterWalker ServiceWalker Path: RoadBlocked Service: Water Amount: 100/s
CollapseWalker RiskWalker Path: RoadBlocked Risk: Collapse Amount: 100/s
DiseaseWalker RiskWalker Path: RoadBlocked Risk: Disease Amount: 100/s
SickWalker RiskWalker Path: Road Risk: Disease Amount: -10/s
FireWalker RiskWalker Path: RoadBlocked Risk: Fire Amount: 100/s
TreasureWalker CollectionWalker Path: RoadBlocked Items: Gold
SaleWalker SaleWalker Path: RoadBlocked Storage: 1 Unit
EmploymentWalker EmploymentWalker Path: RoadBlocked Return: 1

Logistics

DeliveryWalker DeliveryWalker Path: Road Storage: 1 Unit Return: 1
StorageWalker StorageWalker Path: Road Storage: 1 Unit Return: 1
PurchaseWalker PurchaseWalker Path: Road Storage: 2 Unit

Workers

LabourWalker WorkerWalker Path: Road Worker: Laborer Storage: 1 Unit
MasonWalker WorkerWalker Path: Road Worker: Mason Storage: 1 Unit
EntertainerWalker WorkerWalker Path: Road Worker: Entertainer Storage: 1 Unit

Items

Gold Gold Key: GLD Unit Size: 1
Potato Potato Key: PTT Unit Size: 100
Meat Meat Key: MEA Unit Size: 100
Iron Iron Key: IRN Unit Size: 1
Tools Tools Key: TOL Unit Size: 10
Granite Granite Key: GRT Unit Size: 1