Play it here, uses pretty much every system in CCBK except attacks.

Buildings

Housing

Property Property HousingPlaceholderComponent Prefab: Tent
Tent Tent HousingComponent
EvolutionComponent
RiskerComponent
Capacity: 5 Plebs
Evolution: Housing
Collapse: 1/s Disease: 3/s
Hut Hut HousingComponent
EvolutionComponent
RiskerComponent
Capacity: 10 Plebs
Evolution: Housing
Collapse: 3/s
House House HousingComponent
EvolutionComponent
RiskerComponent
Capacity: 15 Plebs
Evolution: Housing
Collapse: 3/s
Villa Villa HousingComponent
EvolutionComponent
RiskerComponent
GenerationComponent
Capacity: 15 Plebs
Evolution: Housing
Collapse: 3/s
Interval: 10 Items: 20 Gold

Risks&Services

Well Well EmploymentComponent
ServiceWalkerComponent
Group: Services Needed: 5 Plebs
Downtime: 5 Prefab: WaterWalker
Workshop Workshop EmploymentComponent
RiskWalkerComponent
Group: Services Needed: 5 Plebs
Downtime: 5 Prefab: CollapseWalker
Firefighter Firefighter EmploymentComponent
RiskWalkerComponent
Group: Services Needed: 5 Plebs
Downtime: 5 Prefab: FireWalker
Doctor Doctor EmploymentComponent
RiskWalkerComponent
Group: Services Needed: 5 Plebs
Downtime: 5 Prefab: DiseaseWalker
Treasurer Treasurer EmploymentComponent
CollectionComponent
Group: Services Needed: 5 Plebs
Downtime: 5 Prefab: TreasureWalker Storage: Global

Food

Farm Farm EmploymentComponent
ProductionComponent
LayerEfficiencyComponent
Group: Food Needed: 15 Plebs
Interval: 10 Produces: 100 Potatoes
Layer: Water Min: 0.2 Max: 100
Hunter Hunter EmploymentComponent
ItemsRetrieverComponent
Group: Food Needed: 10 Plebs
Retriever: HunterWalker Downtime: 10
Silo Silo EmploymentComponent
StorageComponent
Group: Logistics Needed: 10 Plebs
Storage: Stacked StackCount: 6 Capacity: 4
Orders: Accept Potato, Meat
Market Market EmploymentComponent
DistributionComponent
Group: Services Needed: 10 Plebs
Storage: Unit Capped Capacity: 5 MinimumOrder: 1 Orders: Fill Potato, Meat

Production

IronMine Iron Mine EmploymentComponent
ProductionComponent
Group: Production Needed: 10 Plebs
Interval: 20 Produces: 1 Iron
GraniteMine Granite Mine EmploymentComponent
ProductionComponent
Group: Production Needed: 10 Plebs
Interval: 20 Produces: 1 Granite
Smith Smith EmploymentComponent
ProductionComponent
Group: Production Needed: 10 Plebs
Interval: 10 Consumes: 1 Iron Produces: 10 Tools
Yard Yard EmploymentComponent
StorageComponent
Group: Logistics Needed: 10 Plebs
Storage: Stacked StackCount: 8 Capacity: 4
Orders: Accept Iron, Tools, Granite Refuse Potato, Meat

Workers

LabourCamp Labour Camp CyclicWorkerProviderComponent
ItemEfficiencyComponent
Prefab: LabourWalker Downtime: 5
Item: Tools Interval: 10
MasonCamp Mason Camp PooledWorkerProvider Prefab: MasonWalker Count: 2 Downtime: 3
EntertainerCamp Entertainer Camp CyclicWorkerProviderComponent
RiskerComponent
LayerAffector
Prefab: EntertainerWalker
Risk: Fire Increase: 5/s
Layer: Desirability Value: -10 Range: 3 Falloff: -3

Other

ObelisksSite Obelisks Site MonumentSiteComponent Stages: CirclyPits, CenterPit, CircleObelisk, CenterObelisk
various steps with different workers per stage
Obelisks Obelisks    
Stage Stage WorkerUserComponent
LayerAffectorWorking
Worker: Entertainer Quantity: 1 Queue: 2 Duration: 20
Layer: Entertainment Value: 100 Range: 10
Garden Garden LayerAffector Layer: Desirability Value: 10 Range: 3 Falloff: 3
RoadBlocker Road Blocker HousingComponent Health: 100
Bridge Bridge    

Structures

Tree Tree StructureCollection
LayerAffector
Key: TRE Destr: 1 Deco: 0 Walk: 0 Size: 1
Layer: Desirability Value: 5 Range: 2 Falloff: 2
Ore Ore StructureCollection
LayerAffector
Key: ORE Destr: 0 Deco: 0 Walk: 0 Size: 2
Layer: Iron Value: 10 Range: 1
Rubble Rubble StructureCollection Key: RUB Destr: 1 Deco: 1 Walk: 0 Size: 1

Walkers

Migration

ImmigrationWalker ImmigrationWalker Path: Map Capacity: 5
EmigrationWalker EmigrationWalker Path: Map Capacity: 5
HomelessWalker HomelessWalker Path: Road Capacity: 1

Roaming

WaterWalker ServiceWalker Path: RoadBlocked Service: Water Amount: 100/s
CollapseWalker RiskWalker Path: RoadBlocked Risk: Collapse Amount: 100/s
DiseaseWalker RiskWalker Path: RoadBlocked Risk: Disease Amount: 100/s
SickWalker RiskWalker Path: Road Risk: Disease Amount: -10/s
FireWalker RiskWalker Path: RoadBlocked Risk: Fire Amount: 100/s
TreasureWalker CollectionWalker Path: RoadBlocked Items: Gold
SaleWalker SaleWalker Path: RoadBlocked Storage: 1 Unit
EmploymentWalker EmploymentWalker Path: RoadBlocked Return: 1

Logistics

DeliveryWalker DeliveryWalker Path: Road Storage: 1 Unit Return: 1
StorageWalker StorageWalker Path: Road Storage: 1 Unit Return: 1
PurchaseWalker PurchaseWalker Path: Road Storage: 2 Unit

Workers

LabourWalker WorkerWalker Path: Road Worker: Laborer Storage: 1 Unit
MasonWalker WorkerWalker Path: Road Worker: Mason Storage: 1 Unit
EntertainerWalker WorkerWalker Path: Road Worker: Entertainer Storage: 1 Unit

Items

Gold Gold Key: GLD Unit Size: 1
Potato Potato Key: PTT Unit Size: 100
Meat Meat Key: MEA Unit Size: 100
Iron Iron Key: IRN Unit Size: 1
Tools Tools Key: TOL Unit Size: 10
Granite Granite Key: GRT Unit Size: 1