1.2.0

ADDED

  • Overview Windows for Buildings, Walkers and Items
    these display all the objects in a set with preview images
    objects can be filtered, cloned and deleted

IMPROVED

  • Complete visual overhaul of 3D City Builder Demo
    • 25 Original Low Poly Buildings
    • Humanoid Walkers with Animations
    • Maps, Props, Materials, Effects, …
  • Updated “Start from Scratch” Tutorial
    • Incorporates new Setup and Overview Windows
    • New sprites for Buildings and Walkers

CHANGED

  • Common walker properties have been moved to WalkerInfo
    PathTyp, PathTag, Speed, MaxWait, Delay

FIXED

  • Expandable buildings not loading their expansion
  • Buildings having wrong scale after being affected by BuildingAddonTransformer
    this lead to buildings in the three demo always being slightly off scale or very off scale when the framerate was low
  • Roads for Bridge being amended without rotation
  • Path Recalculation for moving walkers in Defense Demo
  • Roads being demolished when their RoadBlocker was demolished
    Roads are “underlying” and therefore only demolished when no non “underlying” structure is demolished at the same time
  • Pooled walkers retaining their items and state

1.1.0

ADDED

  • Setup Wizard window
    creates a clean project template with placeable buildings
    configure display modes, axis, sizes, … in a simple dialog
  • Expandable Buildings
    building size is determined during building
    expand building in one or two dimensions
    showcased in the new bridge building of THREE demo
  • enhanced Full 3D support
    showcased in new 3D demo scene in THREE demo
    support for perspective camera and 3D roads
    height parameter in walkers can modify their display
    (move along terrain or change to different layer in tunnel)
  • Road Switching
    allows destination walkers to move between road networks
    showcased in SwitchRoadDebugging scene in tests and tunnel scene in urban demo

IMPROVED

  • Building Requirements now support various modes and configurations
  • Road Requirements can now be configured to amend missing roads
  • Cell Size of grid is taken into account in default and isometric map

CHANGED

  • RoadBuilding functionality has been merged into regular Buildings

FIXED

  • incorrect camera area when camera was pitched enough to look up
  • structure level editor not working inside arrays
  • monument pathing when using worker pooling

1.0.0

ADDED

  • urban demo project
    simple city sim in isometric 2d
    showcases various 1.0 features
  • connections core system
    build a network of feeders and passers
    enables water and electricity networks
  • connected tiles that switch sprite based on their neighbors
    simple base class and variants for rectangle and isometric grids

IMPROVED

  • walkers can now be pooled using ObjectPool
  • roads now support multiple networks
    simply use MultiRoadManager instead of DefaultRoadManager

    rails and roads in urban demo

  • structures now support multiple levels
    easily control which levels a structure inhabits using the level toggles

    a single point in the urban demo can have a pipe, road and power line; pumps inhabit all three levels

  • new view type that displays building efficiency

CHANGED

  • demo materials have been switched from urp to legacy shaders
  • sort axis moved to camera controller

FIXED

  • blockers not working after save/load
  • building walkers not triggering on spawn
  • panning in xy isometric maps
  • speed controls in historic demo

0.9.0

Initial Release